QHTM_RenderHTMLRect
BOOL WINAPI QHTM_RenderHTMLRect( HDC hdc, LPCTSTR pcsz, HINSTANCE hInst, UINT uSource, LPRECT prc );
Given a RECT draw some HTML. The HTML content can be text, a file or resources
This function is useful if you wish to render the HTML somewhere other than 0,0
Parameters
- hdc
- Device context use for drawing.
- pcsz
- Name of resource, name of file or HTML content. Meaning depends on uSource.
- hInst
- Instance handle to be used when loading from resources.
- uSource
-
QHTM_SOURCE_TEXT- pcsz is the HTML text to use. hInst is ignored.QHTM_SOURCE_RESOURCE- pcsz is the name of a resource and hInst is the instance handle to use.QHTM_SOURCE_FILENAME- pcsz is the name of a file to load. hInst is ignored.
- prc
- Rectangle where you want the HTML rendered.
Return value
non-zero if it succeeds.
It could fail because the filename passed was incorrect or because the resources passed were incorrect
Example
//
// We set a maximum width just to be sure...
const UINT uMaxWidth = 600;
HDC hdcWindow = ::GetDC( hwndParent );
HDC hdcDraw = ::CreateCompatibleDC( hdcWindow );
UINT uHeight = 0;
if( QHTM_GetHTMLHeight( hdcDraw, pcszHTMLFilename, NULL, QHTM_SOURCE_FILENAME, uMaxWidth, &uHeight ) )
{
//
// Now we have a width and a height...
HGDIOBJ hbmp = ::CreateCompatibleBitmap( hdcWindow, uMaxWidth, uHeight );
if( hbmp )
{
//
// Select the bitmap and render the HTML onto it.
hbmp = ::SelectObject( hdcDraw, hbmp );
const RECT rc = { 0, 0, uMaxWidth, uMacHeight };
if( QHTM_RenderHTMLRect( hdcDraw, pcszHTMLFilename, NULL, QHTM_SOURCE_FILENAME, &rc ) )
{
//
// Deselect the bitmap
hbmp = ::SelectObject( hdcDraw, hbmp );
SaveBitmapAsFile( hbmp, pcszBMPFilename );
}
}
(void)::DeleteObject( hbmp );
}
(void)::ReleaseDC( hwndParent, hdcWindow );
(void)::DeleteDC( hdcDraw );
(void)::SetCursor( hOld );
See also QHTM_GetHTMLHeight
See also QHTM_RenderHTML